I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). I'm preeeetty sure those are the right. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. On the other hand powers are generally more impactful than either of. Gain 1 Energy on the first turn of each combat. Multiple enemies is so common that this is a pretty ok pick imo. Necronomicon is a Relic obtained through the Cursed Tome Event. If not, defect usually has to settle for frontload or just insane frost shielding. For boss fights, though, it's not as great. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. (not Ethereal. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Immolate would be the best aoe, but something like conclude+ would work well too. Elites are stronger monsters that are marked separately from normal ones on the map. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. 2K votes, 115 comments. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Share. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Daily Discussion/Debate #76: Necronomicon. Storm of Steel Silent Rare Skill. The modifiers for this daily are:1. Matryoshka, Stone Calendar, Smiling Mask. level 2 · 4 yr. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. I think she was buffed upon being promoted to an Elite, though. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. The passive block that this grants is usually enormous by the end of the run. Good question provided you have achievement of killing heart as Defect. Astrolabe: Astrolabe is almost always better. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. . Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Definitely not balanced. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. A18 is the single biggest difficulty spike IMO. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Reptomancer and Slavers would be two very good exapmles. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. ) Call me with up to 10 [ [ name ]]. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Deva Form Watcher Rare Power. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. 112k members in the slaythespire community. This relic can be triggered on an X card, so long as it consumes 2 or. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Regardless, it's still a top tier common. Double Explosive pots are enough for Reptomancer. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. I have no clue. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Nope, 2x Orb Walker was replaced by Reptomancer. Turns defense into a bit of offense. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. I saw this bug but with the gremlin leader, not reptomancer. So I killed all the daggers fast, but he kept summoning more. My character was half HP and I didn't have enough block to counter this. Reptomancer fight is there to inform you that you. urfavgalpal. It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. Please nerf that. Definitely not balanced. This would help a lot. Reptomancer: 4. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Still, hard to pass up free damage. Wokebirb + Chosen. You can do a lot with 3 cards and 6 energy on Watcher. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. One of the Reptomancer’s attacks also has a weakening. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Good question provided you have achievement of killing heart as Defect. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Reptomancer is lethal. So the best Custom Squad consists of all Ranged mechs or at least 2. 1. Easily and uncontestably the best mech in the game is the Rocket mech. You've now dealt 14 damage to the dagger. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Relic tips. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. The Gremlin Nob is an Elite enemy found primarily in Act 1. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Always uses Taunt every 4 turns. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. The reptomancer fight is the only fight I know of that actually seems to use this configuration. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. As a result, experienced STS players may find the adjustment difficult. ago. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Lagavulin (Whiskey - Power) Cost: Your braincells. So I killed all the daggers fast, but he kept summoning more. I don't think I've ever actually been able to use Omega effectively. That run broke my brain. All for One Defect Rare Attack. It can provide some much needed AoE to a shiv-heavy deck too. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. The only. ago. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. 5 seconds and applies a wallhack for 8 seconds. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. The reptomancer fight is the scariest fight in Act3 imo. Then, a wild Reptomancer appears. Option 3: Get a random relic, 75% chance of a curse. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. If you're taking out the daggers, her damage output is less dangerous than the other two elites. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Anyway, quantity of relics has a quality all of its own. Centennial puzzle active. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Pierre-Gilles de Gennes introduced (and named). An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Electrodynamics is 2 energy for aoe scaling damage. Share. 2021 Regeneron STS Scholars. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. in a proper shiv deck there is no way thousand cuts is better. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. The competition is between this dagger throw and poisoned stab. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Ritual dagger benefits from no such downsides. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. New comments cannot be posted. So I killed all the daggers fast, but he kept summoning more. Daily Discussion/Debate #76: Necronomicon. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Daily Discussion Index. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Honkai: Star Rail. Then it proceeds to summon minions ( I hate this mechanic. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. The Reptomancer is an elite encounter fought in Act 3. A predator+ without the card draw. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. It is nice for longer Elite and boss fights with statuses. Also, it's a rare, you won't find one very often. For boss fights, though, it's not as great. Draw enough statuses to kill the leader. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. Republican. Also, electro can become draw/energy with fission. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. Browse all gaming. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please nerf that. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Reptomancer is a common culprit. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. According to the wiki, Reptomancer debuted in weekly patch 33. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. < > Showing 1-15 of 15 comments . Also Streamline is a priority upgrade, oddly. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. Share. If your deck doesn't have these, avoiding act 3 elites is a good idea. ) She slaughtered me. Reptomancer is way harder imo. Common relic is always a small boost, but some uncommon and rare are quite situational. Deal 7 (Upgraded: 11) Damage. I don't think I've ever actually been able to use Omega effectively. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. It gives you 1 common, 1 uncommon, and 1 rare relic. Thousand Cuts is really situational. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Monsters. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Sentries, Act 2 elites are all really cool fights, Nemesis. 12 (16) AoE is FAT on Watcher. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. In this case, the OP didn't gain any health from Reptomancer or her minions. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. soccercobra50. Gremlins leave so you skipped #2 & #3. Nice defense with a little draw. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Zelda: Tears of the Kingdom. Deal 4 damage and apply 1 Vulnerable to ALL enemies. ago. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. ). Suddenly, it spawned one more dagger, and. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Same with the Act 4 elites. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. Mods on the table below with a * next to them are Daily modifiers and. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . , even the tri-sentries attack for 18. Weekly Patch 51: Recursion. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Taking 6 less damage each time you play one of these cards is excellent. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Discussion: Reptomancer/Dagger. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Helps a lot against Collector, Champ, Heart, and various minor foes. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. However, considering that this has the potential to copy the boss relic that one. Exhaust. 2 Energy | Discard your hand. I just had an Ironclad deck where I crushed that reaper elite and that. ago. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. A well stacked Genetic Algorithm is a great solution to this problem. On A17+ the reptomancer now summons 2 daggers at a. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. Paperback. Ornamental Fan Uncommon Relic . Just for any new players reading, the boot is a bit of a meme for being worthless. ago. I googled it and saw a Steam thread which said you should focus the daggers. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. 0. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Darklings would be very generous lovers as they only have a 1 turn refractory period. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Wrath (Tantrum) and Divinity give her amazing burst damage options. We fused card games and roguelikes together to make the best single player deckbuilder we could. And Reptomancer will kill you. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. 50 damage per turn may. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. It helps killing one of the slavers in the act 2 trio. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Gremlin Leader is an Elite encounter found only in Act 2. With slavers its similarly important to kill the red slaver in the back. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). The max hp mask can literally be run winning so I think it's fair. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. This overall, is probably in the player's favour in. Winning a run in each Ascension will unlock the next Ascension for that character only. She has relatively low hp for an elite and the daggers have very low hp for act 3. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. With reptomancer I can usually keep killing the daggers before they ever do their second attack. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. Next Discussion: Shockwave. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. By Sampstra Games and 1 collaborators. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. ago. Prenter, Jr. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. A17+ Reptomancer. Please nerf that. Astrolabe: Astrolabe is. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. Upon pick up, choose an Attack card. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Business, Economics, and Finance. 2020 Regeneron STS Scholars. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. 1 Energy | Whenever you draw a Status card, draw 1 card. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. Then she no longer started showing up in the easy pool. Definitely not balanced. It also allows for fun synergies. Overclock Defect Uncommon Skill. Card draw is key to the Silent, this relic works really well on her. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Good relic. Thus you are gaining a lot of rewards. Also worth noting that this is just blindly averaged out. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. 1. level 2 · 4 yr. This boss relic is really hard to evaluate. Spider-Man 2. One of the Reptomancer’s attacks also has a weakening. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Mods on the table. Your first attack each combat deals 8 additional damage. Remove all strikes/defends is incredible. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. The Champ is one of the three bosses encountered at the end of Act 2. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. 178K subscribers in the slaythespire community. Bubba_Doongai • 22 days ago. Now reptomancer on the other hand, is scary AF. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. The health gain was from Burning Blood. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. Locked post. I googled it and saw a Steam thread which said you should focus the daggers. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Then, a wild Reptomancer appears. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Probably just Reptomancer and maybe Slaver Trio. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). 6. Please nerf that. Reptomancer is way harder imo. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Its pretty bad, unless your act is worse. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd.